AI Insights · Timothy · October 2022
Top 5 Virtual Pet Apps Performance in the US for Q3 2022
Discover the performance trends of the top 5 virtual pet apps in the US for Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 virtual pet applications on a unified platform in the United States showcased varied performance trends. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for each app.
Cat Game - The Cats Collector! from MinoMonsters, Inc. experienced fluctuations in weekly revenue, peaking at about $74K in early July and ending the quarter at around $68K. Weekly downloads showed a slight downward trend, starting at approximately 17.8K and decreasing to about 14.2K by the end of September. Active users also saw a decline from around 41K to 37K throughout the quarter.
My Cat – Virtual Pet Games by Akita Limited Liability Company saw a decrease in weekly revenue from roughly $34K at the beginning of the quarter to about $27K by the end. Downloads dropped significantly from approximately 41K in late June to around 15.2K by the end of September. Active users followed a similar trend, starting at around 122K and ending the quarter at about 69K.
My Talking Angela 2 from Outfit7 Limited had a steady decline in weekly revenue, starting at around $18.9K and ending at about $9.7K. Downloads saw a significant drop from approximately 114.9K to around 50.7K over the quarter. Active users also decreased from around 410K to about 347K.
Dino Fun - Games for kids by Avocado Mobile Inc showed relatively stable weekly revenue, ranging from about $9.3K to $11.7K. Weekly downloads remained consistent, starting at approximately 9.9K and ending at around 10.2K. Active users also maintained stability, fluctuating slightly around the 66K mark.
My Talking Tom 2 from Outfit7 Limited experienced a gradual decline in weekly revenue, starting at around $11.5K and ending at about $8.9K. Downloads dropped from approximately 105.2K to around 62K by the end of the quarter. Active users saw a decrease from around 929K to about 831K.
For more detailed insights and data on these apps, visit Sensor Tower.